![]() ![]() The reality is that each game made with a new game engine is anywhere from 3-7 years of development. Gamers seem to think these games are made overnight. Doesn't look like a division shutting down at all. ![]() Call of Duty, Diablo, World of Warcraft, Overwatch, Spyro, Crash, etc. For a gaming division that is shutting down they sure are busy making games.Īnd pretty soon they will probably own ABK. Hellblade II, Fable, something Gears, Clockwork Revolution, more Flight Simulator, Everwild, Outer Worlds 2, Forza Motorsport, Perfect Dark, Starfield, State of Decay 3, Indiana Jones, Elder Scrolls VI, etc. And there seems to be a lot of good content in the pipeline even though a lot of it was delayed through covid. You don't go and spend $70 bln buying Activision and about $10 bln on other studios over the past 7 years just to shut everything down. Thu 10th Aug the game is good or not remains to be seen.īut, historically Obsidian has built and shipped above average to great games."When you're asking for $50, $60, $70, $80 million you've gotta have something interesting to talk about, and multiplayer made it interesting, it was sort of this idea of it's almost like the peanut butter and chocolate, and putting it together and 'wow' it must be something that's good." The initial idea behind this was to make it a more "interesting" game when presenting it to publishers at the time: Studio head and founder Feargus Urquhart also mentioned how he originally "pushed" for the title to be a multiplayer experience, but admits it was the "wrong decision". This began impacting other areas such as the company's pipelines and also how things like conversations and quests were crafted for the game.Īfter working on this project "for a little bit", the team realised it wasn't focused on the "things" it was "best at" and so it made a pivot in development to ensure the title was an "Obsidian game and not something different". Head of development Justin Britch explained the development side of it - noting how it got to a point where Obsidian was simply "too focused" on the co-op experience. ![]() In the same 20th anniversary documentary celebrating Obsidian Entertainment, the company shared some insight about the original multiplayer and co-op plans for the upcoming first-person fantasy game Avowed and why it decided to scratch these ideas. ![]()
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